With over 9 years of experience building real-time tools and infrastructure for XR, gaming, and creative tech. Skilled in Unreal Engine, C++, plugin development, and SDK support. Proven ability to lead cross-functional teams, support global developers, and scale internal tooling. 9+ years across games, XR, virtual production and building asset pipelines, editor extensions, and developer-facing tools that improve iteration speed and reliability. Partner to artists, technical animators, and researchers—translating ideas and prototypes into stable, documented, and performant tools.